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WORTH Partnership Project

Sense of Nature/ Seismic Garment

A seismic sensitive garment.

Sense of Nature/ Seismic Garment

The project

Seismic-sensitive garment. A garment that reacts to earthquakes.

Typically, wearable technology is applied to design-centered devices for humans. The challenge is to connect the sense of nature intrinsically with the human. Sense of nature will develop a garment that can feel and express the movements of the Planet, understanding the planet in a deeper way. This garment leads us to a speculative design about where we live, how our planet behaves and how to connect with different points of the earth and nature.

Sense of Nature is a project that approaches the relationship of understanding the earth’s activity and reflecting through wearable technologies to connect people with natural phenomena as the Seismic activity that they cannot normally perceive with their senses. 
We are approaching a link closer to our ecosystem as an interpretation of the planet in constant activity. 
The Seismic Garment connect the earth’s signals via the Internet and is reflected into a new identity, a new form of fashion by applying new technologies such as computational couture, 3D printing, and soft robotics. 
Sense of Nature is a collaboration between Adriana Cabrera, Moon Ribas, Montserrat Ciges and the Contribution of Sam Sattler and Aleksandar Bursac.



My name is Moon Ribas, I’m a cyborg artist and choreographer, and for almost seven years, I’ve had implants in my body that allowed me to feel the seismic activity of the planet through vibrations. I see this new input as a new sense, what I called that seismic sense. A couple of years ago, I took my implants out, but I still want to perform the piece where the earth is a choreographer and reacts when I’m on stage. And then, this idea came to me. To create a piece of garment that will function as the implants did, and at the same time, people could visualize in a more direct way how the earth moves.

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There are many things on our planet that we cannot perceive because our senses are limited, so our way to understand and feel our perception limits the earth. But if we could extend our perception, our way to understand and empathize with it would probably change. Our project aims to connect users with natural phenomena, feel the planet earth as a living entity, and expose awareness of the reality of how our planet is, creating empathy towards other living things beyond the human species. To start with creating the Seismic Garment, we made the team with Adriana Cabrera and Montse Ciges.

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I am Adriana Cabrera, an industrial and media designer lecturer in Soft Robotics. Together with Montserrat Ciges, with a Fashion-technology background, we worked in the creative and prototyping part. The creative process started from the artistic concept to meet all the challenges of an haute couture piece. Interdisciplinary collaboration with Sam Sadtler focuses on the connectivity & Alexander Bursac form the computational design. We went through many challenges in the process.

During the pandemic time, one of the challenges of the collaboration was the lack of physical meetings with our partners and working without the presence of the end-user of the piece, Moon. The prototyping process brought us the possibility to experiment with diferent materials and techniques. Working with technologies such as 3D printing with silicone and advanced materials that would adapt to the design and appearance, we wanted to give the dress lightness and softness of soft robotics to suit the computational design. Also, the materials had to be sufficiently elastic to allow flexibility in the artist’s movements. Only when the prototype was finished, we could fit the dress for the first time. This was one of the biggest challenges, especially with the chosen materials. Soft Robotics are still a point that we will improve to give them more visibility and engage the audience with Moon’s performance. “To make the invisible visible”.

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It was amazing to collaborate with an artist and a group of experts and learn remotely. To co-create and make new reflections that talk about our relationship as human beings as part of nature and connect technologies to a larger ecosystem. 

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We imagine making this technology accessible to every user, with a personalized design service, customizing the technology to amplify the perception of living nature.

In the future, we will need support to develop an e-commerce platform where you can access and be inspired by artists who use the product and design your garment.

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Use bio-inspired design as a tool for a contemporary critique of environmental impact.

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Projects Edition
  • WORTH Partnership Projects I
Project Call
  • 3rd Call Projects
Project Sector
  • Textile
Project Challenge
  • High-performance materials



Cyborg artist and choreographer best known for developing the Seismic Sense, an online seismic sensor once implanted in her feet that allowed her to perceive earthquakes taking place anywhere in the planet through vibrations in real time. In order to share her experience, she then translates her seismic sense on performances. In 2010 she co-founded the Cyborg Foundation, an international organisation that aims to help people become cyborgs, defend cyborg rights and promote cyborg art.

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United Kingdom

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Technological artist and fashion tech designer, her work is based on the intersection between art, technology and biology, researching on biomaterials, soft robotics, and micro fluidics. Consultant and professor in digital fabrication and textile technology in the Fab Lab network labs around the world.

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Designer, researcher and lecturer in digital fabrication, textiles and wearable assistive technology, Adriana is a senior consultant in Innovation and product development. Since 2017 she is co-leading the soft robotics research in the Fabricademy and leads the research of FabMaterials at the Rhine-Waal University of Applied Sciences, She is implementing sustainable experimentation by exploring bio-inspired design and the impact of today’s prototyping.

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